using UnityEngine;
using System.Collections;

public class Turn {
	
	// Properties
	//
	
	public Game Game;
	
	public Player Player1;
	
	public Player Player2;
	
	
	// Cards played
	public Card[] CardPlayer1 = new Card[3];
	
	public Card[] CardPlayer2 = new Card[3];
	
	
	public int TurnNumber;
	
	public enum TurnPhase {GenerateIncome, Player1Ready, Player1Pick, Player2Ready, Player2Pick, ResolutionCard1, ResolutionCard2, ResolutionCard3, ClearHandPlayer1, ClearHandPlayer2, done };
		
	public TurnPhase CurrentTurnPhase;
	
	// Methods
	//
	
	// Constructor (This is not a Unity Game Object)
	public Turn(int TurnNumber){
		
		this.TurnNumber = TurnNumber;
		
		
	}
	

		
	
}
